http://badwebcomicswiki.shoutwiki.com/wiki/The_Cute_And_Cuddly_Casti disagree with this for the most part. yeah the "happy tree friends" stuff is old hat by now, as is the "kimba the white lion" stuff - being edgy or trying to be dramatic with cute toons. but i like contrasts and surprises. i like incongruity. i like being reminded over and over why you should never trust your assumptions. of course, htf is always edgy, and kimba (which i barely recall a thing about) didn't work out so well in any area, imo. disney had its formula that defined it, of course.
calvin and hobbes is the shining, definitive example of this done right. bloom county/the outlands is another good example of what to do.
on this note, bomberman jetters is a REALLY good animu that you should watch. i've wanted to see something awesome made out of something dumb for ages, and i saw it alright. it's...really something. don't get spoilered, just go find it on youtube. at least watch the first two seasons. of course, the art style itself kinda hints at...stuff. but no spoilers. i kinda wish they didn't go with the weird art style (apart from the interestingly creepy eyes). well, this was a bit of a tangent. kinda.
but that was an example of the art style telling you what's coming. like grainy filtering and green-gray color tells you something spooktacular's going to go down, or a yellow/sepia scheme tells you artsy fartsy, the medium and how you use it can be a spoiler. i like surprises, and i like it when the style doesn't spoil. that was a weird sentence.
...even though it's *my* blaag, i feel kinda like i shouldn't go "ME ME ME ME ME" but whatever, i've been working on something and i will continue to work on it for ages to come. i hope i can actually polish and publish SOMETHING for once in my life. but it won't be anytime soon. its working title is "the wonderful world of stanton" and i'll just throw in whatever the hell i feel like throwing in, but i will try to make everything unified. tie everything together. as for worldbuilding, i'm not going to worry over that, i'm going to be more focused on concept execution and gud dawrings and gud ritting, and the world will build itself.
bsesides, if it ever gets published, the smarter fanspergs can do all the work in making it seem intelligent. because boy is it going to have a load of stupid crap thrown in, haha.
so uh what was my point - yeah i like incongruity. my art style's all over the place, from realistic to toony and i have major issues with consistency and proportions. i can't even decide how i'll draw things in the final - whenever that will be. right now i'm thinking, concept art and designs roughed out realistically, and the final will look toony and be polished to look all disney and shit. like 70's xerox disney. so maybe not so much polish, then. idk. i'll cross that bridge when i get to it.
polish is overrated, structure is what truly matters. who cares how shiny a building is if it collapses when a bug lands on it.
and its title is the *wonderful* world of stanton, not "the horrible world of stanton", and mostly it'll look like a cool utopia to have adventures in, but there's still the looming dark reminder that 200 years ago a mysterious cataclysmic event happened and no one has any clue as to what it was. ruins of the previous civilizationa and stuff, scattered everywhere.
i'll quit blah-ing for now and go work on draws, because all of this means nothing if i can't draw it well.